Pumps & PistonsField manual

From your first oil survey to a working fuel stop.

Chapter 06

Consumption and dashboard

Distance and running time form the baseline; engine, frame, load and driving style modify the result.

Automobility support is included in Pumps & Pistons. Add matching Automobility for vehicle tanks, refuelling and the dashboard. Use the same complete P&P and Automobility releases on the server and every client.

50× · survival

Default profile for new worlds ◆

The illustration shows survival defaults (50×). Existing settings are preserved. In-game, open “World settings” in the Consumption chapter for actual fuel use.

What increases fuel use

  • Higher speed
  • Hard acceleration
  • Engine torque
  • Frame weight
  • Extra passengers
  • Engine running time

Petrol · distance: 3.75 ml / block ◆

Petrol · engine running: 0.75 ml / tick ◆

Diesel · distance: × 0.9 ◆

Diesel · engine running: × 0.8 ◆

Engine off: no fuel use

The running-engine component applies whenever the engine is on, including while the vehicle is moving.

Read the fuel gauge

Under normal conditions, the gauge color matches the fuel required by the engine. Filled segments show the level. Amber means low, red means critical, and alternating red segments mean the wrong fuel.

  • Normal · petrol
  • Normal · diesel
  • Low · 25% or less
  • Critical · 10% or less
  • Wrong fuel

◆ Default value; server operators can change it.

Consumption and dashboard
Consumption and dashboardDistance and running time form the baseline; engine, frame, load and driving style modify the result.
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